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VANESSA MA

Game Trailers

Estabilishing the storyline, structure, game capture, editing, audio design, motion graphics and rolling it out into different languages and platforms.

Tidal rush / game capture, editing, SFX across platforms
Ahead of launch, a game trailer was created from gameplay capture, incorporating dynamic transitions, kinetic headline typography, and polished audio editing to generate anticipation and excitement.
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Tidal rush storyboard / The racing narrative was brought to life through gameplay capture, beginning with a spaceship transporting racers to a water-based track. Upon landing, the racers are released to compete, collecting weapons along the course and battling one another in a race to become the ultimate champion.
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Neopets / editing, motion transitions, SFX across all platforms
Creating a dynamic game trailer ahead of neopets mega mini game collection release. 
Neopets storyboard / This animation explores the rich world of Neopets through a treasure map journey. The viewer is taken across the map, zooming into key locations where gameplay footage highlights each area's unique environment and activities.
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Electronic Arts - Immortals of Aveum Game incentivies / structure, editing, visual SFX, audio editing, localisation across all platforms
Immortals of Aveum - Game incentivies Statics / Initial static creative supplied. 
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Electronic Arts - Dragon Age Game incentivies / structure, editing, visual SFX, audio editing, localisation across all platforms
Electronic Arts - Madden 25 & College Football 25 Game incentivies / structure, editing, visual SFX, audio editing, localisation across all platforms
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